Trials In Tainted Space Tone

The sims freeplay hack tool. Dr Badger's Bimbo Quest Help. Discussion in 'Trials in Tainted Space' started by TFMaster, Apr 15, 2016. Free download style yamaha psr.

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Some of you might not have noticed that Trials in Tainted Space got a public patch a few days ago – it did! At the time I forgot to include the image pack version of the public release. You can grab that now:3. Oh, and there’s a CoC2 Backer patch out as of yesterday too! Now, on to new backer content! Trials in Tainted Space takes the gloves off. We've gone from a planet to a galaxy, removing what little restrictions there were in regards to creature design. The first screen of Trials in Tainted Space (TiTS) is the character creation page with a selection of race options. Art Trials in Tainted Space. From the wiki: Tone refers to muscle definition and is scored from 0 (featureless) to 100 (chiseled) CrunchTime says. This prisoner says he's been waiting 43 years for a fair trial in a racist Louisiana parish. A hearing may be his final chance. By Christina Carrega, CNN. Updated 1756 GMT (0156 HKT) January 5, 2021.

Home / Art / Trials in Tainted Space / Backers Trials in Tainted Space 0.6.68 Backers Trials in Tainted Space 0.6.68. July 27, 2016 Fenoxo Fenfen. Art Trials in Tainted Space. Art Changelog TiTS. Skin Tone: Ebony, Glittering Black Markings. Arms: 2, Gooey, Leithan. Legs: 6, Digitgrade, Paws, Gooey, Lizan.

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  1. The temptation is too great. Badger might have her own agenda, but as long as she’s helping you claim Steele Tech, it hardly matters. “Um, I guess! That sounds like fun, so why not?” You hold out your hand for her to shake.
  2. The scientist’s eyes widen in disbelief. “What? Seriously? Ha ha okay yeah. Shit, let’s do this thing.” She eagerly takes your hand and shakes vigorously. “A pleasure to be in business with you, Nurse Steele!”
  3. You feel a slight prick in your palm and you try to pull your hand away. Badger, however, tightens her grip, grabbing your other hand as well. “You’ve got your own style and it’s cool and everything,” she gushes, looking you up and down, “but I think we can make some improvements. So, our next subject should be you.” Her eyes narrow and her grin spreads like oil on the surface of a lake. “Doctor’s orders.”
  4. You try to protest, but you’re suddenly very light headed. Darkness sweeps over you.
  5. When you come to, you find yourself firmly locked in a reinforced restraining chair. You jerk and try to pull free, but the structure seems to have been built to hold down creatures twice your size. An ache in your jaw and pressure on your throat and tongue tells you that some kind of gag has been jammed into your mouth, muffling any cries for help you might be tempted to make. Even your hands have been locked down, heavy rubber spheres squeezing your fists like the worst pair of mittens you’ve ever seen.
  6. “Ah, we finally awake Nurse Steele?” Badger chirps, craning her fuzzy face into view from just behind you. “I don’t want you to think I’m a slave driver or anything, but I’m going to have to dock your pay if you keep passing out,” she chides, plump lips pursing in a concerned frown.
  7. Spying the confusion in your eyes, Doctor Badger sighs with exasperation. “This again. Alright, let’s blow through it real quick. Yes, you’re still in my lab. No, this isn’t the first time you’ve woken up. Yes, we’ve been tweaking you. No, you’re not done yet. Good enough? Alright, let’s try to finish you up.” There is a pressure on your moist sphincter and a sensation of hot, sticky fluid being forced into your gut in spurting loads. You shudder and squirm but can do little and less as your abdomen swells under the liquid burden.
  8. Behind you, the mad doctor lets out a satisfied sigh of relief. “Ah, I fuckin’ love administering suppositories. Better keep it in for a bit, so you don’t miss out on even an ounce of that good medicine,” she teases, tweaking your upraised ears playfully.
  9. “How do you feel, Nurse Steele?” You shout something at her, but the gag reduces you to gurgles and drooling babble. “Oh, very interesting. Yes, that is normal but I assure you, you’ll be feeling so much better in practically no time at all.” She casually gropes your ass with a clawed hand, humming to herself as she kneads the thickening dough of your swollen rump.
  10. A wave of dizziness overtakes you, but you’re pulled back from unconsciousness as the doctor delivers a painful, open-palmed slap to your posterior. “Hey! What’d I say about passing out! This is the most important moment in your otherwise unremarkable life and you’re going to sleep through it?” Your head lurches and your vision blurs, but Badger keeps up her spanking assault. “You’re! Going! To! Love! This!”
  11. Actually, you kind of are. Every spank brings the same sharp, arresting pain as the one before it, but a strange, creeping pleasure seems to build right alongside it. At first, the thought of getting off on being spanked seems perverse, but with each slap, your chest tightens and your dick, large balls, and pure and unspoiled pussy tense. You have to admit, you were being pretty naughty, passing out when the doctor is trying to work. What kind of a nurse just falls asleep in the middle of an operation?
  12. The throbbing heat of her hand stings so good, you audibly moan in disappointment when she finally stops. “Damn, Nurse Steele, you’re a real glutton for punishment, huh? I’m going to have to come up with some kind of automatic spanking machine,” she muses. “Oh wait, of course I already have one of those.”
  13. A click and whir is all the warning you get before an unseen device surges to life, whipping flexible rubber sheets across your overly sensitive colossal yet toned butt. The noise that bubbles up from the back of your throat sounds more like a hog in heat than the kind of cry a corporate heiress would produce.
  14. “So tight!” Badger marvels. “I think you’re about ready for another dose.” The firm, warm pressure in your pliant, moist anus relents just long enough for a cold pill the size of a thumb to slip in. “We’re going to have so much fun together,” the mad scientist promises as she jams her too-thick bitch breaker up your ass again, pumping thrusts driving the pill ever deeper into your gut.
  15. Weeks later, Doctor Badger calls you into her office. The two of you have been inseparable since the job offer, working long hours to perfect her science. Just about the only break the two of you take is just long enough for the doctor to pound a fresh, fattening load or three of badger spunk into whichever hole strikes her fancy.
  16. It’s been hard work, but the two of you finally tracked down your cousin, Jill. The dumb slut always did put too much faith in bodyguards. Your cousin struggles against her bindings, alternately threatening and cajoling Doctor Badger, promising anything and everything to be set free. When you step into sight, her eyes go wide.
  17. “Quote? Is that you? What.. what happened?” You reply with a little laugh and turn in place to show off your vastly improved frame. You can tell the doctor went through great lengths to improve her technology, and of course she needed a test subject. White hair hangs down in bouncy curls, framing the feminine features of your tan face. Your lips are thick, pronounced, and glistening like the surface of a gumball. Tits so huge and perfectly round that they could never be mistaken for natural hang from your chest with a heavy jiggle. Counter balancing your absurd breasts is your melon-sized ass cheeks that leaves you looking like an off-kilter hourglass. Your whole, bimbo-bloated proportions have been squeezed into a pink nurse’s uniform so skimpy and tight that every breath sends a dangerous strain through your double-breasted buttons.
  18. “Why, thank you for noticing, Jill! We’re both very proud at how I’ve come out, aren’t we, Doctor?”
  19. “You bet your sweet fanny we are,” Badger agrees, licking her lips as she hoists a rifle-sized device.
  20. “And all this, just to perfect the Bimbo Blaster,” you add cheerfully, draping your hands around your cousin’s neck. “You get to be the first field trial, so we’re all very excited.”
  21. “Wait wait!” Your cousin shouts, panic rising in her voice. “I could be a partner! Join up and help you find more test subjects! Use the inheritance to-”
  22. You giggle into your palm. “The inheritance? Why do you think we got you as a test subject? After we zap ya, we can round up the rest of dad’s stuff easily enough. Then I’ll claim the company and liquidate it. Use the money to help the Doctor, you see? She’s got so many amazing ideas! With a little cash we could turn the whole galaxy into bimbos, one by one.”
  23. You pat your cousin’s cheek, tenderly. “I got to be first, of course, but you can be second, just like you were always meant to be.” Doctor Badger pulls her goggles over her eyes and levels the vastly upgraded bimbo gun at your cousin’s face. “See you on the other side,” you add in a sing song tone.
  24. Badger pulls the trigger the first of many, many times.
  25. (Access the main menu to start a new character or the data menu to load a saved game. The buttons are located in the lower left of the game screen.)


  • 1Codex
  • 2Related

Codex

Fluffy, seemingly asexual merchants.

Name (Singular): Tove

Sexes: Male and Female

Height: 2' 10' to 3' 5' 2’ 10” to 3’ 5”. Toves are fairly short compared to other races, and often switch to “all fours” (really six) when the occasion calls for speed. In this position, they are rarely higher than 1’ 5”.

Weight: 30 to 70 lbs. Toves are generally short and stocky, with broad, thick tails.

Feathers: Toves are covered in a thick covering of downy, fine feathers. These can range from deep maroon-purple, to yellow-ochre, or even greens and blues. In terms of head covering, females have longer plumage, which males often sport crests. Currently, those toves that deal with humanoid races often opt to style their plumage to mimic mammalian head-hair. Their hands and feet are featherless and scaled, looking like pale yellow or orange bird talons. Their beaks often match their talons, though many toves color their beaks with gaudy stripes or patterns.

Eyes: Toves posses four eyes, set just above their beaks, (two on each side, arranged laterally.) Their eyes are not large, relative to their faces, and have sideways, goat-like pupils. Colors range across the yellow spectrum (green, orange, yellow). Toves can move their eyes independently, though the effect is often disconcerting for other sapients.

Limbs: Toves look more like stuffed animals than other humanoids. They possess six limbs in total, each typically covered in thick, lush feathers until the first joint, switching into scaley, bird-like talons. Each dextrous talon possesses 3 claws and an opposable thumb. In their natural, aquatic habitat, this allows toves to manipulate a multitude of devices at once, and most tove terminals are engineered with this aesthetic in mind.

On land, they typically stand on their hind legs, supported by thick haunches, their bellies and tails dragging along the ground.

Faces: The majority of a tove face is dominated by a broad, short beak, ending in a ridged hook. Beak colors are generally a pale yellow or orange, matching the tone of their scaly limbs. Though hard and chitinous at the tip, their beaks become more flexible at their edges, allowing for a wide variety of facial expressions.

When communicating with others of their species, toves often accompany spoke work with the movement of their long, rabbit-like ears. This is often cause for concern when a non-tove speaks with two or more toves at once, as toves can carry on basic conversations among their species with ear movement alone - an underwater adaptation.

Bodyshape

Toves are distinctly non-human in proportion. Their amphibious lifestyle and unusual number of limbs mean that they often lack visible hips or chests, resembling more animalistic, tubular torsos. Oftentimes toves will adopt fashion items, such as corsets or vests to mildly compress their bodies to create the illusion of hips or chests. Some toves, particularly ones of high status, often harem owners adjusting for dealing with other sapient races, utilize mild genetic manipulation to develop visible breasts. These breasts serve no real purpose or stimulation for the toves, but simply function as an aid for dealing with sex-driven sapient species.

Toves posses broad, muscular tails. Underwater, these tails are their primary mode of propulsion. When a tove is preparing to spend extended time out of water, they will often bloat their tails, absorbing as much water as possible to sustain them on dry land. These tails also house a tove’s reproductive organs.

Fashion

Toves dress in clothing vaguely evocative of Victorian Earth, accessorized with coppery gear motifs and devices, focusing primarily on vests, ties, and shirts (for males) or corsets, heavy dresses, and loose blouses for females. Due to the nature of tove anatomy, pants are impractical, and, given the thickness of their feathers, unnecessary. Toves as a race possess a fondness for hats, and many wear period-appropriate top hats or bowlers. Despite their primitive look, most tove accessories are outfitted with a fair level of technological sophistication. (For example, many pocketwatches and fans contain holo screens.)

Environs Typically Inhabited

Because of the race’s mercantile predilections, the majority of toves dwell in Wabeships, dome-shaped satellites containing what appear to be small cities surrounding well-manicured lawns and clear ponds. Upon entry, though, a visitor finds that the majority of the buildings within the domes are not residencies but commercial businesses, making Wabeships effectively floating shopping malls, designed to entice and attract potential customers. The center of these cities is often a large bordello of non-tove species, overseen by the captain of the ship. The toves themselves generally dwell in the sections of the ship below the dome in water-filled corridors and chambers. Due to the high level of water pressure utilized by toves, and the three-dimensional layout of corridors, rooms, and terminals, the sub-sections of a Wabeship are generally inaccessible to other races. Smaller tove ships, not designed to cater to other races are likewise filled with water and designed to tove sensibilities.

The only reason a tove can be found outside of a Wabeship or off its home planet is the possibility of money. Toves are not explorers, thrill-seekers, or scientists, but WILL seek out any opportunity to turn a profit. Thus, Toves can be found on any planet hosting a decent number of credit-carrying individuals. They are generally not far from a small stand or pressurized chamber to provide them with the comforts of home.

Reproduction

Though toves resemble avian or mammalian creatures in appearance and behavior, their nearest terran reproductive equivalents are plants. Their bizarre reproductive systems and lack of sexually-derived pleasure mean that they are not sexually or reproductively compatible with other species.

Trials In Tainted Space Tone

Reproduction between a male and female tove usually follows the following process and requires cool, clean areas of water with no less than 40 Psi of pressure:

  1. Females open 50-200 gonopores lining their tails, releasing spores into the water.
  2. Males open their gonopores and extend out 20-100 hair-like stamens from their tails, each a filament topped with an adhesive cluster of the male’s genetic material.
  3. Male stamens sweep through the water, attempting to catch female spores.
  4. Cell division begins immediately on contact between female spores and male stamens, forming gametes.
  5. The male brings his tail into contact with the female’s, as each gamete-topped stamen gravitates towards a female’s gonopore and lodges in there, breaking free of the male’s body.
  6. Tail-to-tail contact is repeated for maximum implantation of gametes into the female tail.
  7. Each gonopore that received a gamete immediately seals itself, and begins to develop a jelly-like sack around the gamete as it develops into an embryo.


The mating process may take upwards of several hours, and results in no sexual pleasure for either tove. Gestation of the eggs can take up to 6 months. Over the course of this period, the female tove’s tail swells, often to the size of the rest of her body. As a result, female toves are often water-bound and find landbound mobility too difficult. A female tove’s body often reabsorbs some embryos, breaking them down until she is left with no more than 1-3 eggs. A female lays her clutch of jelly-like eggs underwater, where they must remain undisturbed for several weeks. Toves most often prefer the aid of technology to make sure their eggs are kept safe and secure.

Toves reproduce out of a reasoned desire to continue populating their race and to produce a workforce. While parents are responsible for the initial payment of expenses incurred when raising a child, every newly-born tove is born in debt, as parents track all costs as the child matures. Upon reaching the age of 20, a tove is considered an adult, and must begin the process of repaying the cost of its upbringing. At this time, their debt begins to accrue interest at government-regulated rates. Typically, most toves take 10 years or so to repay their debt, which is split between both parents.

Tove broods generally range in size from 1 to 3. However, adult toves find it economically unsound to raise more than 2 children at a time. Remaining children are given to the community, and raised by governmental bureaus. While such children grow up with bureaucratic systems in place of parents, their apprenticeships mean that they are not required to pay back any parental debt.

History

Mome, the tove homeworld, is a planet of vast, shallow seas, similar to Earth during the Cambrian era. Most of the land is covered with a single species of foot-high terrestrial algae, and the widest variety of life is aquatic. Oddly, evolutionary paths on Mome ignored the relatively sparse landmasses, and diverged based on aerial lifeforms and aquatic ones. The skies of Mome are filled with vast clouds of floating invertebrates, aerial jellyfish the size of blimps, and predatory fish that adapted to life in the skies. Predation from said fish at various points in their evolution forced the toves into deeper and deeper water, building vast civilizations in the depths.

There, tove civilization advanced, and as they developed technology, they ventured back to the surface, building spires and eventually venturing into space. Upon contacting the greater universe, toves found themselves at a unique disadvantage. The galaxy seemed to run on sex, a language in which they lacked fluency.

Though the toves didn’t understand the obsession with sex, they could wrap their heads around it as a commodity—a virtually inexhaustible resource that other species couldn’t seem to get enough of. Through the use of contracts, salaried employees, and a unified trade and communication network, toves began serving as middlemen for sexual encounters between species. Eventually, these arrangements evolved into large-scale harems, controlled by wealthy Procurers and Madams.

Trials In Tainted Space Tongue

The tove race as a whole is governed by the Gyre Grand Camarilla, often referred to as “The Camarilla.” Officially a megacorporation, it creates laws, enforces laws, and regulates policies between toves. The Camarilla encourages the participation of individuals by means of buyable votes. Camarilla policy is decided by the majority of votes, and votes are purchasable from the Camarilla. Smaller policy changes usually result in cheaper costs for votes, while major decisions often cost millions of credits per vote. For a tove to effect change in his/her government, he/she must first accumulate a sizable fortune.

A heavy focus on wealth, frugality, and business savvy shapes tove society. Wealth is status, and a lust for economic gain is the closest thing toves experience to libido. Toves often become disturbingly focused and intense at the prospect of monetary gains, and judge the “attractiveness” of a person (suitability as a mate/spouse) based on their personal wealth. It is unusual but not unheard of for a tove to marry a member of another species based solely on monetary gain.

As a result, toves are are often approached with caution by other races. They are not generally considered deceptive, but they are hard bargainers, and do not tire of negotiations. Because the Camarilla enforces accountability for PR purposes, rare is the tove that will actually “cheat” a customer with damaged or misleading goods.

Trials In Tainted Space Body Tone


Trials In Tainted Space Tone

Related

Characters

Focalor - Orryx - Tlako - Xotchi

Trivia

  • The Toves are named after a race of Badger-like creatures of the same name in Lewis Carroll's nonsensical epic Jabberwocky.
    • Orryx, the first Tove to appear in the game has a distinct fear of badgers. This is a reference to how the mortal enemies of the Toves were the Jub-Jub Birds.
    • Many words often associated with Toves in the game also appear in the poem, such as Wabeship and Grand GyreCamarilla.
    • The Toves dress in Victorian Era Attire which was around the time Jabberwocky was written.
  • The Toves also resemble a cross between the bird-like Skeksis and the four-armed Mystics from Jim Henson's The Dark Crystal
    • This is fitting as in the movie it is revealed that the Mystics and Skeksis are two halves of the same beings.
    • Orryx and Tlako are often referred to as 'Muppets'.
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